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The Inspiration For
The Walt Disney Classics Collection
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Walt's desire to create real characters
and stories that would "ring true" was the impetus behind every
technical and creative breakthrough in Disney animation. It is the
reason why Disney animated films have the power to move us. To
achieve his goals, Walt pushed every possible technical and artistic
boundary, developing techniques that eventually became major
principles of animation art. Today, those same principles have given
direction and inspiration to the Walt Disney Classics Collection.
Disney Animation has a history of
remarkable artistic and technical achievement. But the achievements
have never been an end in themselves. They have always had one
purpose: to tell a story with believable, emotionally compelling
characters.Two things make
characters believable: physical and psychological reality. Disney
artists developed more physically believable characters by moving
away from the "rubber hose animation and showing the effects of
gravity and physics on them instead. |

Where early cartoon characters had "floated"
across the screen, Disney characters became subject to natural
physical laws. Ironically, greater attention to the real effects of
gravity and weight on the characters' movements and shapes made
their actions' funnier than ever. Early "rubber hose animation"
achieved crude comic effects by twisting and tugging characters like
pieces of tubing without changing their basic shapes. Disney
animators replaced this technique with they termed "squash and
stretch". "Squash and stretch" meant, simply that if a character was
pulled, pushed, squeezed, or moved in any way, his shape changed
accordingly. (For instance, if Mickey is stretched he becomes
thinner. If a box falls on Donald's head, his face and body flatten
and widen.)
Action also became more realistic with the
use of such techniques as "anticipation" -movement leading up to a
main gesture (like a weight shift before taking a leap), "secondary
action" - more subtle movements (batting eyelashes) and "follow
through" - the continued movement of limbs or clothing after the
main action is done (the flap of a scarf or a tummy's jiggle).
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The search for greater believability soon
led Walt to experiment with color in Flowers and Trees (1931. And a
hit song, Who's Afraid Of The Big Bad Wolf, from the 1933 cartoon,
Three Little Pigs, added another dimension to Disney storytelling.
The award winning cartoon is also noteworthy for its successful
portrayal of distinct personalities.
To give characters psychological reality, Walt
insisted that their personalities and reactions remain consistent.
Donald's behavior may not be sensible - but it always makes sense in
terms of who he is. To keep stories and personalities on track, Walt
and his artists used storyboards to lay out the story in sketches.
By revising, adding, or deleting sketches, the artists refined the
story and characters until they meshed perfectly.
To aid in character and story development,
Walt introduced the use of storyboards which are still a key tool in
animation today. On storyboards, character sketches and story ideas
are pinned up for discussion and refinement, with animators and
storymen always asking: "Would this character really behave, move,
or act this way? Does the pose show how the character feels? Can it
be cleaner, sharper, funnier, or sadder?"
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The use of three dimensional models (maquettes)
was introduced as well, providing valuable reference for artists
striving to convey rounded, dimensional shapes in space. Character
voices have also always been an integral part of the process,
sparking fresh insights and ideas for action, altering
characterizations and inspiring new ones. Where would Donald be
without his raspy quack? And who can imagine Thumper without his
impish, little-boy giggle?
By 1934, Walt and his group were ready to
tackle their biggest challenge to date: the creation of a full
length animated film with human characters. To capture the essence
of human movement, the animators studied films and worked with
dancers and actors, while a small menagerie provided animal models
for Snow White's forest friends. When Snow White and the Seven
Dwarfs premiered on December 21, 1937, it proved Walt's belief that
cartoon characters could have physical and emotional reality - an
"illusion of life".
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Over the years, Disney animation has created this "illusion of life" many times. Whether a
cute little mouse, a beautiful princess, or an angry
duck, Disney characters seem alive and real when we watch them. We
feel Cinderella's moment of despair in the garden. We understand
Donald's fury when things don't work, and share Mickey's panic when
his best laid plans go awry.
It was in this spirit of pushing the limit
of what could be done that the Walt Disney Classics Collection was
born. Capturing that reality in sculptures is a natural extension of
everything that Disney animation stands for. As one animator mused,
"after all, we were always thinking in 3-D".
At its most basic, animation is simply line
and color. Yet Disney animation transforms those lines and colors
into thousands of drawings that make up believable worlds and
characters. The ultimate brilliance of Disney animation lies in its
ability to create this "illusion of life" - an illusion that has
become a real important part of our lives. |
Walt Disney Classics Collection
WDCC
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